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FIRE AND SMOKE
Fire and Smoke was created for a 3D modeling class at Rasmussen University. The goal of the assignment was to showcase my knowledge of particle systems within 3DS Max. A requirement was to include smoke within the scene. I decided that a campfire would be the best way to display the smoke particle system. I modeled the trees chairs, grass and campfire in 3DS Max. The background is a photo and the textures were edited in Photoshop before uploading them into 3DS Max.
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